Who doesn't love the player who wants to be able to do everything with no limitations? Here we have the Greyhawk version of the OD&D elf, with the new multi-class concept of fighter / magic-user / thief; the player is having difficulties with their classes' armour limitations.
Elf Player: I'll try to pick the lock on the chest.
GM Troll: You can't - you're wearing plate armour.
Elf Player: I take my armour off, then.
GM Troll: Just so you know, it will take you four rounds to take your armour off and six rounds to put it back on. And there IS a hobbit thief in your group...
Elf Player: That's no problem. I can do most anything myself except heal.
GM Troll: *sigh* Ok, go ahead...
Elf Player: [Removes plate armour.] OK, now I'll pick the lock.
GM Troll: [rolls successfully] Hey, look at that! You actually pick the lock!
Elf Player: Now that I've picked the lock, I'm going to put my plate armour back on.
Dwarf Two: Oh, for Pete's sake...
GM Troll: Ok, that will take six rounds. [rolls] Oooohhhh... not good. Just as the elf is about half way through putting his armour back on [rolls], three orcs round the corner 30' away. [rolls] Neither side is surprised. They see you and charge, screaming, "Kill the intruders!" [rolls] Someone please roll initiative for the group.
Elf Player: [rolls] A six! I cast sleep on the orcs.
GM Troll: You can't. You're still partially in plate armour. It will take you two rounds to remove it or three rounds to finish putting it on.
Of course, here it looks like the GM is trying to punish the elf by inserting a random monster encounter. But the rolls are what they are - the elf is obviously just unlucky.
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